Clock Corner is RITA Quest's world of gentle telling-the-time games for early learners. It sits alongside Band Quest (reading) and Tally Town (numbers): children pick a world, then play short rounds that start with just the short hand and grow, one level at a time, to reading the time to five minutes.
Look at the clock and pick the right time. The wrong choices are the mix-ups children really make, like swapping the hands.
The game says a time out loud β βhalf past threeβ β and your child taps the clock that shows it. Great for learning the words.
Move the hands to show a time. Pick the short hand or the long hand, then drag on the clock, tap a number, or use the β and + buttons.
Match each clock to its time, written as words or as a digital time. Tap a clock then its time, or the other way round.
The clock shows the time now, and your child works out what it will be in an hour, half an hour or a few minutes. Early levels only ever skip whole hours.
Breakfast, school, dinner, bedtime⦠your child picks whether the time shown is a.m. or p.m. This game opens on the level called Morning & Night.
Two clocks show when something started and finished β a movie, football practice, baking β and your child works out how many minutes passed. This game opens on the last level.
Every child starts on the first level and works up. A level decides which times come up, which games are open and how many questions are in a round. The starting path looks like this:
| Level | Times | What's new |
|---|---|---|
| 1. π’ The Short Hand | hour hand only | learn what the short hand tells us |
| 2. π O'Clock | 3 o'clock | both hands, minute hand on the 12 |
| 3. π Half Past | half past 3 | the long hand points to the 6 |
| 4. π° Quarter Past | quarter past 3 | the long hand points to the 3 |
| 5. π Quarter To | quarter to 4 | the long hand points to the 9 |
| 6. π Five-Minute Jumps | 10 past 3, 25 to 4β¦ | minute numbers shown round the edge to help |
| 7. π Clock Expert | every five minutes | the helper numbers are taken away |
| 8. π Morning & Night | every five minutes | adds Day & Night: a.m. and p.m. |
| 9. π¬ To the Minute | any minute, like 3:37 | single minutes, with the minute numbers back as a helper (a Year 3 stretch) |
| 10. β³ How Long? | any minute | adds How Long?: how many minutes passed between two clocks |
The RITA Quest team can fine-tune these levels over time, so the exact times and games may shift a little. We say times the Australian way β βhalf pastβ, βquarter toβ, βten pastβ.
A round is a handful of questions. A wrong tap never ends a question β your child keeps trying until they find the answer β but only answers right first time count towards the score. Score enough (80% by default) and the round is a win, earning up to three stars.
Example: on The Short Hand, two winning rounds in a row unlock O'Clock. Later levels ask for three wins in a row. A round that doesn't pass simply resets the streak β nothing is lost, and the next round starts fresh.
On the Clock Corner page, your child can tap any finished level to play it again just for fun. Practice rounds earn stars but never change their level.
Open a child's Progress page and look for the Clock Corner card. It shows their current level, how many winning rounds they need to level up, stars collected, how accurate they are in each game (right first time), and their most recent rounds β a quick way to spot which game needs a little extra practice.
Clock Corner notices how an answer was wrong, not just that it was. On the Clock Corner card you'll see your child's most common mix-ups, with a short tip for each:
Read the clock, listen for the time, move the hands yourself, match clocks to their times, and work out what the time will be later! Try your best and get as many right first time as you can. Wrong? No worries, just try again. Win a few rounds and you'll reach a brand-new level!